RowArrangement in which each warp's access is a 2D tiled arrangement.  
#include <output_tile_thread_map.h>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize> 
 
 
The documentation for this struct was generated from the following file: